Platform Development
Overview
This document outlines MOOD MNKY’s strategic plan for developing and evolving the Dojo platform and associated digital services, focusing on features, user experience, and technical implementation.This is a placeholder document. Detailed platform development plans will be added in future updates.
Platform Pillars
User Experience
Creating intuitive and engaging digital interactions
Intelligence
Building smart, personalized experiences
Integration
Connecting physical products with digital services
Development Roadmap
1
MVP Phase (Q2 2025)
- Core user account management
- Basic mobile applications (iOS and Android)
- Product catalog and e-commerce functionality
- Simple mood tracking capabilities
- Initial content recommendations
2
Growth Phase (Q3-Q4 2025)
- Enhanced mood analysis and tracking
- Personalized product recommendations
- Community features and social sharing
- Integration with physical product experiences
- Advanced content delivery system
3
Maturity Phase (Q1-Q2 2026)
- AI-powered virtual consulting
- Advanced personalization algorithms
- Third-party developer API ecosystem
- Comprehensive analytics dashboard
- Subscription-based premium features
4
Innovation Phase (Q3-Q4 2026)
- Immersive AR/VR experiences
- IoT integration with smart home devices
- Advanced community and social features
- Marketplace for user-generated content
- Enterprise solutions and white-label offerings
Feature Development
User Management
User Management
- Q2 2025: Basic authentication, profile management, preferences
- Q3 2025: Enhanced profiles, social connections, privacy controls
- Q4 2025: Progressive personalization, cross-device synchronization
- Q1 2026: Advanced identity management, granular permissions
- Q2 2026: Federated identity, blockchain-based identity verification
Mood Engine
Mood Engine
- Q2 2025: Basic mood tracking, manual input, simple visualizations
- Q3 2025: Advanced analytics, pattern recognition, trigger identification
- Q4 2025: Predictive mood modeling, preventative recommendations
- Q1 2026: Multi-modal analysis (text, voice, facial), contextual awareness
- Q2 2026: Comprehensive emotional intelligence, therapy integrations
Content System
Content System
- Q2 2025: Basic articles, guides, product information
- Q3 2025: Personalized content feeds, multimedia support
- Q4 2025: Interactive content, guided experiences, courses
- Q1 2026: User-generated content, community contributions
- Q2 2026: Immersive storytelling, contextual delivery
Commerce & Rewards
Commerce & Rewards
- Q2 2025: Basic e-commerce, product catalog, simple checkout
- Q3 2025: Subscription management, loyalty points, basic rewards
- Q4 2025: Personalized recommendations, dynamic pricing, bundling
- Q1 2026: Advanced reward mechanics, gamification, social commerce
- Q2 2026: Tokenized rewards, community marketplace, creator economy
Coming Soon
This documentation is under development and will include:- Detailed feature specifications
- User experience wireframes
- Technical architecture diagrams
- Integration points
- Testing strategies
- Performance benchmarks